Arma 3 Altis Life Fertige Maps
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Because Tonic prohibits renaming his mod, it's still called 'Altis Life RPG', BUT it SHOULD be called 'Black Lagoon Altis Life RPG' :(Not everybody is evil, Tonic!
Name Featured Server Players Status; Want to attract users? Feature your server here and be seen over 100,000 times each month!
- Introduction
This is a complete ARMA III server modification (Addon + Mission), based on Altis Life version 3.1.2, created by Tonic (http://www.altisliferpg.com/).Check following link for a basic description by the original author: http://forums.bistudio.com/showthread.php?168139-Altis-Life-RPG
- Acknowledge
All thanks to Tonic, the original author of Altis Life RPG and our scripters and contributors, map makers Monstaub, Patricksday, Sysco, DrFootjobber, VauxhallHH¹, Padde¹, mrboese and many other people who worked hard to make a good and feature rich server.
- Features
- Housing system
- Spawing in house
- Storing items in house
- Extend house inventory by buying furniture
- parking/unparking cars
- parking/unparking air vehicles (if house is marked as donator)
- Inventory and gear saving
- Vehicle trunk saving (except illegal items for balancing reasons)
- Holster weapons (and more) with Shift+H
- Put hands up with Ctrl+Shift+H
- Money laundering, using database (If you sell drugs, youl will get 'Illegal Money' to be laundered)
- New vehicle skins
- ADAC/Mechanics faction, being able to ..
- Impound vehicles using tows
- Fully repairing vehicles
- Recoloring vehicles (Consumes paint 'Farbeimer' - set the needed amount in vehicleColorsCentralized)
- If a ADAC want to use donator/police/rebel colors, sb. have to give a 'Token' to enable colors
- Permission system (Cops, ADAC, Event Manager) => Chief can set level of other cops without using database
- DynPerms Permission System - Add groups by Database
- 'Pack' weapons/colothing/.. into boxes
- Wonderful designed map by Monstaub
- Moved Police headquarter
- Redesigned market place
- Exercising place
- ..
- Some redesigned dialogs
- Cellphone
- Interaction menus
- Rebels can now restrain everybody (even policemen)
- Tracer ammo = tazer ammo (Except for old tazer weapon - will stay tazer)
- 'Bird-Down' weapons for cops to install into helicopters for bringing down other helicopters
- Self adapting market system, including random events
- Market system will return to default price after some time (~15min)
- Market system can change prices of other resources if you sell/buy something (e.g. if you sell coal, copper price will increase)
- There are random events such as 'China builds 'World China Tower' => iron, glass, cement price will increase
- Note: It's not using the database => would have impact to performance + quite difficult
- More drugs
- Drugs can be consumed
- Cops can choose jail time (5-60min)
- New admin menu (Including auth dialog for RCON password)
- Included many new sounds
- 'Bird Down MKI/MKII' helicopter weapons
- Buy the weapon and ammo
- Put it into the trunk
- Scroll with mouse wheel and choose weapon
- MKI => Fuel of target will be 5%, MKII => Target will be destroyed
- ..
- Code changes
Some code infrastructure was changed to make it easier to maintain code:
- Unified Item System (unifieditems/uitemconfig), making it possible to add new items easier
- Virtual Item System (Interface to 'pack' weapons/etc.)
- ONE funtion to play a sound global
- ..
Some misc features
- Playtime - Writes playtime of player in seconds into database
- Anticheat-MOT (Not balanced,yet) - Calculates money made in 10min to find cheaters
- ..
- Notes
We are a german server, so everything is translated into german; but the code/script style is engish!The 'homes' table is pulled from our active running server, so you have to run following command, after importing the sql file:
Disable safety features if necessary!
!!! Check that there's only ONE pbo file per folder! They will load BOTH and WILL create errors! !!!
Adobe illustrator 10 free download. --- DYNPERMS ---
DynPerms is an extension to Perms (Group Manager), allowing to add dynamically created groups by using the database (Normal perms are in the script).
Schema:
If the server sends you '>PERMS< Unknown perms found .. looking for DYNPERMS':This is NOT an error message. It's just the DynPerms database refresh.
--- Perms/'Group' feature for cops ---
You HAVE to set coplevel to 0 if you want to set coplevel by PERMS, because the database will ALWAYS override PERMS, because it's more secure.
--- GUIs Folder ---
This folder is NOT important for the server. There are just files, created by the ARMA III GUI Editor. You may load them if you want to change a dialog.See documentation of GUI Editor for more information.
--- Bugs/Incomplete Features ---
To implement by yourself:
- Admin menu (Incomplete)
- Wanted 'Add' function (not working properly)
- More houses (Learn from existing houses how to do it - technically it's not difficult)
- More
Arma 3 Altis Life Download
--- May I change file/picture/.. xy? ---
YES! It's the same license, Tonic used for his mod - you may change everything, add everything you want, ..BUT: Usually, you have to do everything yourself - We won't setup your server.
--- I want feature xy. Can you add it? ---
You may add it yourself.
--- Sniper license for cops ---
A cop only can buy a sniper weapon if he has sniper license. You can only give this license by changing database entry.But you may implement an easier to use system, using PERMS - we didn't do this, because PERMS is a very new feature.
Arma 3 Wasteland
¹ External contributors
After two hours of tense waiting, the op was launched. The four of us, all policemen wearing night-vision goggles, slithered from our vehicles, spread out silently, and sprinted around the darkened buildings in the middle of the night. We converged on the civilian helicopter pilot who had landed nearby a moment ago, surrounding him, our weapons drawn and ready. Then we politely asked him to produce his pilot's license. He promptly did. We thanked him, dispersed, and met back at the vehicles. No illegal activity had transpired. Mission accomplished.
Altis Life , the police and civilian role-playing server mod for Arma 3 , reminds me a bit of the time—the very little time—I spent on a few Garry's Mod role-playing servers. Rather than engage in multiplayer warfare, players engage in, well, virtual life. If you're playing a civilian, you buy a car, get a job, and collect a paycheck. If you're a cop, you police the civilians and enforce the law. The laws that include the requirement to have a proper license to operate vehicles such as helicopters, boats, and cars, hence the covert nighttime op.
Speaking of cars, after the exciting conclusion of Operation: Does That Guy Have The Proper Paperwork To Fly A Helicopter , we drive off and stop at a street corner where our vehicles can be hidden behind bushes. My commanding officer (technically he's a private, but he's got better gear than I do, plus, he orders me around a lot) shows me how to use my pistol as a radar gun. Any cars going over 100 kph counts as a speeding violation, so we can stop anyone we record speeding. In the hour spent on the side of that road, we detect no cars going over 100. We see no cars at all, in fact. We just sort of stand there for an hour.
Why so much time spent watching for speeders and interrogating helicopter pilots? Well, one of the jobs civilians can undertake in Altis Life is that of a drug mule. They can collect drugs from dealers (helpfully marked on the map!) and transport them around the world. That's why we stopped the chopper pilot and why we've been standing here for ages waiting for cars to pass by.
Eventually, we go straight to the source: a dealer of drugs. This is an NPC quest-giver that we can interrogate. We surround this ne'er-do-well, who is somehow hovering several feet off the ground (probably high on dope!) but no one has had dealings with him lately, so it's expenditure of of time with no crooks jailed or shot or even detected.
Growing a little tired of spending hours waiting for crime to show up so I can fight it, I run off on my own for a bit. That's right, I've gone rogue . For all I know, my partners are all dirty, trying to distract the one good cop (me) from the real criminal activity. I head to an NPC turtle dealer on the map—poaching turtles is illegal—and pounce on him. He spills no info either, and no one tries to sell him turtle meat while I'm standing there with my gun drawn. I guess it's good that the crime rate on this server is zero, but it doesn't really make for thrilling action. But then, this is a life simulator, so it's to be expected.
As a cop, I'm a complete bust, so to speak. I decide to join a new server and try on the civilian lifestyle instead. For civvies, there are a few basic tasks to get started. First, head to an ATM and withdraw some money. From there, head to a DMV to acquire a driver's license. Finally, visit a car shop to purchase some wheels: Altis is a massive map, and you won't be going far on foot. Then, if you're me, the next step is to run yourself over with your own car.
I'm not sure how I fell in front of my own moving car thirty seconds after purchasing it, but chalk it up to not being particularly familiar with all of Arma's 6,439 control keys. Anyway, I'm fine. The only thing hurt is my pride, and my spine, and probably my car's tyre. It doesn't matter much: a few minutes later, I crash my car while trying to read the map while driving, so I have to downgrade to an ATV.
The server I'm on seems to have a lot more illegal activity than the other one. For instance, I drive back to the ATM to take out some more cash so I can buy a pickaxe—I want to do some salt mining—but all my money is gone. This is because the Federal Reserve has been robbed by outlaws. In fact, it seems to be getting robbed more or less all the time.
I head to the bank to take a look at it myself, and perhaps have some stern words with the robbers. Do they know the real victims are civilians? Do they know I just want to buy a pickaxe and mine salt and earn an honest living? On my way there, an SUV rams me, and then a cop jumps out and shoots me to death. Sheesh! The criminals are awful and the cops are trigger happy. Is there no room in this world for an honest salt-miner?
In my next life, I respawn and run to the police station to complain, both about the police force's inability to protect the bank and the fact that a policeman just bullet-murdered me without so much as a verbal warning. I'm stopped at the station by another officer, who cuffs me, points a gun at my virtual junk, and tells me he'll put me in jail if I don't leave the premises.
Arma 3 Altis Map Interactive
It seems no matter which side I'm on, cops or civvies, my Altis Life is a challenging one. Fun, though. If you're looking to do a little roleplaying as a drug trafficker, bank robber, jerk cop, or innocent civilian, I recommend checking it out. The official site is here .
Arma 3 Altis Life Map
Installation : You don't need to install anything. Just start Arma 3 and look (or filter) for an Altis Life RPG server. When you join you'll be able to choose if you want to be police or civilian. A lot of servers appear to save your progress as well and will keep track of your collected stuff and cash. Much like DayZ, most servers restart every couple of hours.